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- UNABLE TO SET UID SAVEGAME MANAGER GX FULL
- UNABLE TO SET UID SAVEGAME MANAGER GX PORTABLE
- UNABLE TO SET UID SAVEGAME MANAGER GX PRO
- UNABLE TO SET UID SAVEGAME MANAGER GX CODE
try to make a full charge of the Nimbus and play closer if the issues continue.,Issue Provenance-Emu,Provenance, get an issues like this and this was due to a low battery level + a long distance from the Apple TV. Provenance-Emu,Provenance,"0x1917b1000 - 0x1917b1fff libenergytrace.dylib arm64 /usr/lib/libenergytrace.dylib",Issue
UNABLE TO SET UID SAVEGAME MANAGER GX PRO
iPad Pro 10.5” also running fast and so is AppleTV 4K for me.",Issue Provenance-Emu,Provenance,"What device are you using (iPhone, iPad, Apple TV) and what model or generation is it? Also what system are you trying to emulate with it? My iPhone 6 with it's old battery had a real hard time with PSX ROMs stuttering for instance. Provenance-Emu,Provenance,"While it would be pretty awesome to have an arduino powered forwarder that would allow any controller to work, I wouldn’t expect many people to actually make that much effort. Provenance-Emu,Provenance,"Wither either structure I'm preposing changing the way battery and save states are stored for a few reasons.",Issue
UNABLE TO SET UID SAVEGAME MANAGER GX PORTABLE
They focus on lower power and portable devices so at least worth keeping an eye on for patches.",Issue Provenance-Emu,Provenance," - Lib retro fork. I didn't notice before because the menu by itself is adequate for pausing in most games, but with games such as Brave Fencer Musashi, where the Start and Select buttons have a vital role in gameplay (the item menu and restoring energy, respectively), this is a serious problem.",Issue I realized it because this problem is consistent across ALL PSX games, though only when the controller is connected the ""P1 Start"" and ""P1 Select"" options in the menu do nothing as well with the controller attached. Since I was stuck on the title screen, that gave me the impression that none of the buttons were working. Provenance-Emu,Provenance,"It appears the reason I couldn't do anything in these two games specifically was because only the start button could access the menu. Provenance-Emu,Provenance,"This should cut down on user error with people using only save states as their only save(especially auto-save only - not smart), and not battery saves, especially on games that have a ""Point of No Return"" in where it loads, like some Pokémon game mentioned, and otherwise just a handy feature I think is good anyway.…",Issue Provenance-Emu,Provenance,"You can find the battery save and copy it over the battery save for the sequel.",Issue Provenance-Emu,Provenance,"The importer doesn't understand battery saves and save state files nor is there metadata to help with the proper import, so this is a feature request more so than a bug since it's not expected or documented to work in the manner stated in this ticket",Issue
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Updated the drawInRect function to handle drawing from the render-to-texture result.",commit_message The render thread, through the use of its PVRenderDelegate implementation, takes care of setting up the render to texture and double-buffering it. Mupen now renders into a 1024x512 texture (must be a power of two) using a 640x480 viewport.
UNABLE TO SET UID SAVEGAME MANAGER GX CODE
Fixed up the mupen video plugin loading code so that it works on my Apple TV and I assume other real devices. Wrapped the buffer swapping in PVEmulatorCore in an if statement to check whether it's double buffered since it should only be doing those swaps and locks in that case (cores that render to OpenGL will not be considered double-buffered). Provenance-Emu,Provenance,"Fixed up the shader code that the mupen rice plugin generates for GLES to get rid of compile errors on iOS devices. Provenance-Emu,Provenance, ability to share games and battery and pv saves,commit_message Provenance-Emu,Provenance, battery saves to known extensions,commit_message